AI Insights · Timothy · July 2024
Top 5 Tennis Games Performance in Peru Q2 2024
Explore the performance of the top 5 tennis games in Peru during Q2 2024, featuring trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 tennis games on a unified platform in Peru showcased varying performance trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, highlights key metrics for these popular games.
Tennis Clash: Multiplayer Game experienced a steady decline in weekly revenue, starting at approximately $1.4K in early April and ending at around $650 by late June. Downloads for the game showed a significant peak, reaching about 2K in the week of June 3rd, while weekly active users fluctuated, peaking at nearly 19K in early June before dropping to roughly 14K by the end of the quarter.
Tennis Arena had a relatively low revenue, with a notable increase to about $101 in the final week of June. Downloads for this game were modest, peaking at around 400 in early June. The weekly active users saw a decline from 1.4K in early April to approximately 874 by the end of June.
3D Tennis did not generate any revenue throughout the quarter. However, downloads were consistent with a slight peak of 169 in late April. Weekly active users showed a gradual increase, peaking at 398 in late April before stabilizing around 313 by the end of June.
Mini Tennis: Perfect Smash saw fluctuating revenue, peaking at $83 in early April and ending at $66 by the end of June. Downloads spiked to 265 in late May. Active users showed a peak of approximately 7.3K in late May, before settling around 6K by the end of the quarter.
Virtua Tennis Challenge had minimal weekly revenue, with a peak of $52 in late April. Downloads remained low, peaking at 27 in late April. Weekly active users were stable, fluctuating slightly around 50 throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.